AI Insights · Timothy · July 2022
Top 5 Adventure Games on Android in Norway Q2 2022
Explore the performance of the top 5 adventure games on Android in Norway during Q2 2022, including trends in weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 adventure games on Android in Norway exhibited varied performance in terms of weekly downloads, revenue, and active users. Here's a detailed look at how each app fared, based on data from Sensor Tower.
Bob's World - Super Bob Run saw a mixed quarter. Weekly downloads started at 557 in late March and experienced a gradual decline, hitting a low of 242 at the end of May, before rebounding to 326 by the end of June. Revenue peaked at $15 in the final week of March but dropped significantly, hovering around $2 to $3 in the last weeks of the quarter. Active users followed a similar trend, starting at 5.5K and ending at 4.3K, with a noticeable dip in May.
Dislyte showed a strong financial performance. Weekly revenue surged from $1 at the start of April to an impressive $5.9K by mid-May, stabilizing around $3K to $4K in June. Downloads peaked at 1.8K in early May but gradually decreased to 113 by the end of June. Active users reflected this trend, starting at 94 in early May and peaking at 1.1K, before declining to 370 by the end of June.
Wugy Tower: Hero Castle War experienced steady growth in downloads and active users. Downloads increased from 119 in late March to a peak of 464 in early May, before stabilizing around 220 to 235 in June. Active users followed a similar upward trajectory, starting at 214 and reaching a peak of 1.5K in early June, before slightly declining to 1.2K by the end of the month.
Ni no Kuni: Cross Worlds, which launched in late May, saw a strong start with 1.3K downloads in its first week, though this number decreased to 140 by the end of June. Revenue was robust, peaking at $2.5K in late May and remaining around $1.7K in June. Active users started at 968 and peaked at 1.3K in early June, then decreased to 377 by the end of the month.
Super Mario Run displayed consistent performance. Weekly downloads and revenue showed modest fluctuations, with downloads ranging from 226 to 450 and revenue peaking at $126 in mid-April. Active users remained relatively stable, starting at 1.7K and ending at 1.4K.
For more insights into the performance of mobile games, visit Sensor Tower.